As reported on Twitter by DeathChaos, the game’s character models are highly unoptimized, with simple enemies like bats featuring 30 MB big geometry and a more complex boss model featuring 90 MB big geometry.

— DeathChaos (@DeathChaos25) March 19, 2022

— DeathChaos (@DeathChaos25) March 19, 2022 Another report from Biff McGheek highlights how the aforementioned bat has over 300k polygons, which is double what a late AAA console game’s model from the previous generation features.

— Biff McGheek (@BiffMcGheek) March 21, 2022 Character models being unoptimized would also explain the massive performance issues seen in the PC version of Stranger of Paradise: Final Fantasy Origin during cutscenes. A workaround that has been shared online yesterday does improve performance slightly but at the cost of visual quality, which isn’t that high to begin with. It’s a shame that Stranger of Paradise: Final Fantasy Origin runs so badly. Even with some issues, the game by Team Ninja is an extremely competent action role-playing game, as highlighted by Kai in his review. Stranger of Paradise: Final Fantasy Origin is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One worldwide.

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